The Team


The Team:

Oliver Austin: 2D Artist / Game Designer
Travis Kehler: Level Designer
Tessa Liddington: Programmer / Technical Artist
Osei Mcmillan: Concept Artist / Game Designer
Andrew Richards: Game Designer / Story Scripter
Dylan Rinker: 2D Artist / Concept Artist
Alexis Stinson: 2D Artist / Concept Artist

Members and positions may vary depending on schedules and skills available. The final list will become available when the game is finished!


Sunday, June 10, 2012

Early Character Concepts

We've established a target audience for our game.  They are casual gamers who like cute things (:

The scope of the project has been halved to suit the production schedule; we cut out the idea of a bottom screen altogether and you only play the game in the Pretend world.

Other than that, here are a few concept ideas drawn by the programmer, moi!  The artists and concept designers will take these ideas from here and mold them to their will.

The Main Character
Panda Bear: 1st & 2nd Ideation

Ninja Bird

Dog


My goal here was to find out what these characters looked like, what colors are they, and how unique are they from each other.

From this point, Oliver was tasked with defining the mechanics of obstacles, and concepting what they may look like.  Andrew will be scripting the cut-scenes and drawing up some low-comp story boards to match.

When I get in contact with the rest of the team, I'll ask Alexis and Osei to make some better concepts of the environment, remaining characters, and props.  I'll ask Travis to start working on a level layout.

As for me, I'll think of some game play mechanics and U.I. designs for both during play and game menus.

The team meets again tomorrow after 6pm to discuss any first thoughts on these assignments, and then we're set loose to develop these assets for the remainder of the week.

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