The Beta Tests will be delayed until further noticed due to the art and audio assets not being finished. The scope may have to be cut again if these deadlines are missed by a long shot.
In which case, I'll still be running Alpha tests anyway since you can see that not all of the programming is finished either. We're on the last week of the National Game Development Month, so the members of the team who are still with us are nailing down their assignments.
It also just happens to be Summer break from our school, so that sort of killed the motivation from some of the team members.
However, we're lucky to still have a 2D artist, Dylan, who has come up with these sprites as character concepts based on our earlier discussions.
You also may have noticed some changes in the level, such as the addition to blocks. There are four kinds of blocks you'll see in the game, and only these three have been implemented so far:
The red block is a special block that can only be destroyed by ramming it with the bear's special move, fire fists.
The green block is a special block that can only be destroyed by the boy's special move, shooting it with a Nerf dart.
The black block is a special block that can be destroyed by any special move.
The blue block is a special block that can only be affected (not actually destroyed) by the dog's special move. I've been thinking of changing the dog's ability to be able to walk through things (phasing), like Kitten from X-Men or D.L. Hawkins from Heroes.
Also, I believe those horizontal platforms are working much better now! Here comes the wind-down!