Now that most of the mechanics are working in Pretend, I've handed the game and all of it's files to my friend and team member, Osei, for some art direction.
With my other projects in motion, this particular one has been placed on the back-burner of my priorities list. I leave it to him for now to make the world of Pretend a beautiful one! Thanks, Osei!
The Team
The Team:
Oliver Austin: 2D Artist / Game Designer
Travis Kehler: Level Designer
Tessa Liddington: Programmer / Technical Artist
Osei Mcmillan: Concept Artist / Game Designer
Andrew Richards: Game Designer / Story Scripter
Dylan Rinker: 2D Artist / Concept Artist
Alexis Stinson: 2D Artist / Concept Artist
Members and positions may vary depending on schedules and skills available. The final list will become available when the game is finished!
Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts
Friday, November 9, 2012
Tuesday, September 4, 2012
How Do Artists Do It?
I must say, making Pretend pretty is quite a chore. Because I'm a programmer, all of the animations are going to be two or three key frames for now. I'll find someone to inbetween them or actually redo them entirely (because you know my digital art skill sets aren't quite there yet).
The Alpha test that is currently posted will be the last Alpha test. The next version to be released will be the first of the Beta tests.
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| Err... that's a Nerf gun. |
This is my sorry piece of work for the first idle frame for the boy. Even though I've got a wacom tablet, I still suck at this sort of thing. They're just too small to make brush strokes pretty!
The Alpha test that is currently posted will be the last Alpha test. The next version to be released will be the first of the Beta tests.
Monday, August 20, 2012
It's a Mobile Game?
Why yes, yes it is! Pretend will become a mobile game for the iOS in about two weeks when I finish up the new controls, but I'll be having this game available to be played on my personal iPhone at the Portfolio Review on September 13th, 2012.
After the new controls are made available (there will still be the testing versions for the PC here), I'll be fixing the collision issues. I've known what they were for a while, I just need to find the time to getting them. Lots of projects! Also, the issue with the back buttons were solved.
Apparently the movie clips on the main timeline didn't like having simple buttons in them. All is well though, I solved the issue by turning the simple buttons into movie clips and then just programmed the hover states myself.
Unfortunately, I don't have anything pretty to show just yet. Come back in a week or two, I may have something updated then!
After the new controls are made available (there will still be the testing versions for the PC here), I'll be fixing the collision issues. I've known what they were for a while, I just need to find the time to getting them. Lots of projects! Also, the issue with the back buttons were solved.
Apparently the movie clips on the main timeline didn't like having simple buttons in them. All is well though, I solved the issue by turning the simple buttons into movie clips and then just programmed the hover states myself.
Unfortunately, I don't have anything pretty to show just yet. Come back in a week or two, I may have something updated then!
Labels:
Alpha-Test,
Assets,
iOS,
Mobile,
Production,
Programming,
Update
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