- Oliver Austin: 2D Artist
- Travis Kehler: Level Designer
- Tessa Liddington: Programmer / Tech Artist
- Osei Mcmillan: Concept Artist / Tech Artist
- Andrew Richards: Scripter / Concept Designer
- Alexis Stinson: 2D Artist / Concept Artist
I documented a general pipeline production. This document describes the three phases of our pipeline: pre-production, production, and post-production. It also provides general aspects to think about when in that phase as well as a few descriptions. This document will serve as talking points to keep the team focused during our first meeting when discusses ideas for the game.
Click image to view larger
I also created a basic production schedule that outlines when the team ought to meet, when we'll be testing the game, important deadlines, and little reminders to the members that they should be updating this blog as well.
Click image to view larger
The first meeting was changed from Saturday to Friday (at 4:00pm) to accommodate some members' schedules. The physical meeting will be held at my apartment, while some members would prefer online meetings (we all know each other in person, so it's not a big deal).
For those who are meeting online, we'll be using Google hangout. To go there, simply log onto your Google account (yes, you must have one), and view your profile (click on your name on the top right for a drop down, and the "View Profile" - it's a big blue button). From there, you should have navigational options on the left, down the side, and choose "Hangouts". Osei will be in charge of hosting a the hangout. He'll send you the invitation to join in. When he does, you'll see the invite on the top left. See you there!
No comments:
Post a Comment