Participating in this event made for a good start on a potential portfolio piece for the team members. Now that we're no longer constrained to this crunching deadline of the National Game Development Month, we can pursue other goals we had set for this project.
Unfortunately, this game won't be considered a "winner" in the event because we never got to the Beta tests since the artists didn't make their deadlines, and I still had tweaks needing to be tweaked and there was a large hole where the testers ought to be (we could definitely use more feedback on the game).
However, next week is the first week of July, so everyone can take a more official vacation without having to worry about the game. I'd like to resume the production of Pretend on July 9th; we'll all be back in school for the summer session and it'll be a lot easier to get together for the meetings. The fact that all of our meetings were online and half of the team on summer vacation definitely made things a bit more difficult.
Thank you, everyone for your hard work. I'll see you in a week!
The Team
The Team:
Oliver Austin: 2D Artist / Game Designer
Travis Kehler: Level Designer
Tessa Liddington: Programmer / Technical Artist
Osei Mcmillan: Concept Artist / Game Designer
Andrew Richards: Game Designer / Story Scripter
Dylan Rinker: 2D Artist / Concept Artist
Alexis Stinson: 2D Artist / Concept Artist
Members and positions may vary depending on schedules and skills available. The final list will become available when the game is finished!
Friday, June 29, 2012
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