So I've been spending the day prototyping for this game to get the Alpha test ready for Sunday. I've got the menu functionality working as well as character movement (finally). There's still some bugs with the jumping (expected), but it looks nice anyway. I tried really hard for this smooth movement instead of my usual straight-cut start-and-stop movements.
You can also switch among the states, and if you're a bird, you can fly like you're supposed to. Actually, take a look here, the bird is actually defying gravity!!!
Anyway, just a few more tweaks and most of the mechanics for regular game play is finished. Instead of boss fights or enemies, I just make it a time trial instead. That'll help cut the scope down a bit more to better fit the time allowed for this project, and it'll take out the hit points system also (since it'll be pointless if nothing can kill you).
However, those ideas are still doable for if or when this project gets expanded beyond the NaGaDeMo event.
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